Crusader: No Remorse was developed by Loose Cannon Productions, a division of Origin Systems. It was directed by Tony Zurovec, whose chief inspiration for the game was Castle Wolfenstein. The game uses an advanced version of the Ultima VIII: Pagan isometric view engine featuring full SVGA graphics. The game's audio uses a specially made engine, called Asylum Sound System, which employs MOD files rather than General MIDI, in order to provide good quality without relying on expensive hardware. Each mission and intermission level has its own track. The soundtracks for both games were composed by Andrew Sega and Dan Grandpre of the now-defunct Straylight Productions.
The Crusader games feature full motion video (FMV) sequences with live actors; FMVs are used in cutscenes to further the story, generally through interaction with other characters. These conversations are generally one-sided, as the player character never speaks. Like many Origin games, No Remorse shipped with significant in-universe back-story material, including a fold-out propaganda poster, newspaper and guides from the WEC and the Resistance.
Crusader: No Remorse was enthusiastically received by critics. GameSpot's Ron Dullin called it "so viscerally exciting that its shortcomings can be overlooked." He elaborated that while the story and full motion video cutscenes are cheesy and the controls "can send your character jumping across the screen without warning", the graphics make the "amoral" pleasures of killing innocent people and destroying harmless pieces of scenery gratifying enough for the game to feel like pure fun. A reviewer for Next Generation made the same criticisms of the cutscenes and controls, and likewise felt the game to be outstanding in spite of these flaws. He summarized that it "has all the elements it takes to be an outstanding title: an original interface, killer graphics, spectacular sound ..." Rod White of Computer Games Magazine disputed GameSpot and Next Generation's characterization of Crusader: No Remorse as a mindless "shoot everything in sight" game, pointing out that shooting certain people prevents the player from receiving helpful advice, and in some cases even makes it impossible to complete the mission. While he agreed that blowing things up in the game is satisfying, he described the game as an exciting yet thoughtful shooter with controls akin to Fade to Black, effective cinematic elements, a "deep" and "believable" storyline, and some relevant satirizing of the news media.
Most critics felt that the console ports were successful at bringing over the elements that had made the game appealing on PC, but could have been better. In particular, the controls were considered unnecessarily complicated and the animations were considered jerky and awkward. The ability to destroy virtually anything in the game, and the accompanying audio and visual effects of the explosions, were widely applauded. However, reviews for the console versions showed a wider range of opinions on how overall fun the game was. The four reviewers of Electronic Gaming Monthly all felt that while the essential gameplay is intelligent and deep, the issues with the controls and animations completely ruin the experience. By contrast, GamePro maintained that "Crusader: No Remorse's top-notch gameplay overcomes its other imperfections, delivering blistering combat and challenges that test your brains and reflexes." Next Generation was also pleased with both the conversion and how the game "uses the carnage as a pleasing supplement to the gameplay, as opposed to making it the focal point." Trent Ward and Jeff Gerstmann of GameSpot both gave more mixed reviews, but concluded that with patience the game's shortcomings can be overcome, earning an ultimately enjoyable experience. Paul Glancey gave Crusader: No Remorse one of its few completely negative reviews in Sega Saturn Magazine, insisting that the puzzle elements are mindless, the action lacks excitement, and the explosions are "unspectacular", adding up to "a combination of unimpressive blasting interspersed with very simple door-opening tests."
Both games use an advanced version of the Ultima VIII: Pagan isometric view engine featuring full SVGA graphics. The game's audio uses a specially made engine, called Asylum Sound System, which employs MOD files rather than General MIDI, in order to provide good quality without relying on expensive hardware. Each mission and intermission level has its own track. The soundtracks for both games were composed by Andrew Sega and Dan Grandpre of the now-defunct Straylight Productions. No Regret introduced higher-quality 16-bit samples.
The Crusader games feature full motion video (FMV) sequences with live actors; FMVs are used in cutscenes to further the story, generally through interaction with other characters. These conversations are generally one-sided, as the player character never speaks. Like many Origin games, both No Remorse and No Regret shipped with significant in-universe back-story material, including a fold-out propaganda poster, newspaper and guides from the WEC and the Resistance.
No Regret was generally well received. Major Mike wrote in GamePro, "Regret shows no remorse in outclassing its predecessor by showcasing better graphics, more refined gameplay, and more mayhem." He considered the forward roll a particularly strong addition, and also commented positively on the music. He gave the game a 4.5 out of 5 in graphics and a perfect 5.0 in every other category (sound, control, and funfactor). GameSpot praised the attention to detail in the graphics. PC Gamer welcomed the addition of controller support. There was a general impression that the difficulty had increased over No Remorse, partly thanks to superior enemy A.I. and partly thanks to the trickier puzzles and traps.
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No Remorse was originally a PC game, and a few sacrifices have been made to accommodate the new format. The ability to choose between walking and running has been replaced with a slow jog somewhere between the two speeds. The lack of walking makes fitting through some doorways challenging. Also, most of the game's full motion video has been removed in favor of an e-mail system. While it conveys the same information, it lacks the warmth and occasional (and at times unintentional) humor the video brought to the game, thanks to actors' questionable skills. To make up for these minor problems, a few new weapons and maneuvers were stolen from the Crusader sequel, No Regret, and added to this version.
Die-hard fans of the PC version will sorely miss the game's flexible control and video. Obviously, if you've never played the PC version, the Playstation's minor deficiencies won't be noticed. And once you get past the control problems, you'll discover a great game that possesses an almost unlimited amount of death and destruction.
The premise is not original, but effective in the game's action-packed context: you are a former Silencer, an elite soldier working for the World Economic Consortium, who one day decided to join the Resistance, a movement which aims to free the world from the Consortium's oppression. Despite this cliche premise, No Remorse gets better with time as the plot thickens and the gameworld is fleshed out in great detail, complete with competent acting in full-motion video (which, obviously, are too large to be included in this CD-rip. Track down the full version!)
Crusader: No Remorse was cut dramatically in its transition to home consoles, sacrificing much of the graphical detail and some frames of animation due to memory constraints, and running at a lower resolution (320x240 - half of the PC's 640x480 resolution). The game itself however remains mostly in-tact, and unlike the PC game, smooth scrolling is in place. The game's full motion video is also of a higher quality on consoles.
GOG version: GOG versions have both updated "installed" files, and a CD image. Copy USECODE and STATIC directories from the installed part you can see inside the GOG game directory. Copy the FLICS and SOUND folders from the CD image part (On MacOS this is called D.iso and can be opened directly. On Windows, it's called game.gog - rename it to game.iso and open it.)
We're an independent and non-profit fan-site. Find out more about us here. 63e3d518295781 Guest is here. New topic Reply Topic: LGC Crusader - No Remorse Read 14353 times 63e3d51829f30Kolya #0 Report Quote Reply 05. June 2007, 21:25:10 63e3d51829fd6°LGCFOR SALE at gog.com: _no_remorseLinksEcho Sector is a Crusader series fansite with extensive resources incl. official artwork, design docs, music and walkthroughsWikipedia article on the Crusader seriesAttachments (newest on top) Crusader No Remorse - soundtrack.mod.7z Crusader No Remorse - soundtrack.mod.7z Crusader No Remorse - soundtrack.mod.7z2 MB, 653 downloads Crusader No Remorse - Newspaper.pdf Crusader No Remorse - Newspaper.pdf Crusader No Remorse - Newspaper.pdf3 MB, 539 downloads Crusader No Remorse - Resistance Confidential.pdf Crusader No Remorse - Resistance Confidential.pdf Crusader No Remorse - Resistance Confidential.pdf2 MB, 521 downloads Crusader No Remorse - Antiterrorist Site Security Manual.pdf Crusader No Remorse - Antiterrorist Site Security Manual.pdf Crusader No Remorse - Antiterrorist Site Security Manual.pdf3 MB, 528 downloads Crusader No Remorse - Reference Card.pdf Crusader No Remorse - Reference Card.pdf Crusader No Remorse - Reference Card.pdf581 KB, 684 downloads Crusader No Remorse - Play Guide.pdf Crusader No Remorse - Play Guide.pdf Crusader No Remorse - Play Guide.pdf2 MB, 623 downloads Crusader No Remorse - Install Guide.pdf Crusader No Remorse - Install Guide.pdf Crusader No Remorse - Install Guide.pdf2 MB, 370 downloads Crusader No Remorse - soundfix.7z Crusader No Remorse - soundfix.7z Crusader No Remorse - soundfix.7z20 KB, 343 downloads Crusader No Remorse - patch_v121.7z Crusader No Remorse - patch_v121.7z Crusader No Remorse - patch_v121.7z3 MB, 382 downloads Crusader No Remorse - box back.jpg Crusader No Remorse - box back.jpg Crusader No Remorse - box back.jpg152 KB, 1000 x 1283 px Crusader No Remorse - box front.jpg Crusader No Remorse - box front.jpg Crusader No Remorse - box front.jpg90 KB, 1000 x 1283 px« Last Edit: 05. July 2018, 19:01:10 by Kolya »63e3d5182a1fblostone1993 #1 Report Quote Reply 22. December 2010, 20:05:16 63e3d5182a268One of favorite games to play but I prefer no regret63e3d5182a5f1unn_atropos #2 Report Quote Reply 31. May 2018, 14:01:50 63e3d5182a668Composers Play - "Crusader" with Andrew Sega =IhUQfhHazlM63e3d5182a8ebJML #3 Report Quote Reply 31. May 2018, 16:55:31 63e3d5182a955Oh man, that helmet looks uncomfortable. But the gameplay screenshots an description look/ sound interesting! The Fanpage domain is for sale, unfortunately.63e3d5182ac02JosiahJack #4 Report Quote Reply 01. June 2018, 09:00:34 63e3d5182ac62What a gem. Brings back memories. This game, similar to System Shock required you to make your own notepad of memory commands to type to allocate enough memory to play it. I think I still have the guide book with the full color maps of every level.Favorite features and bits of fun:Awesome death anims, particularly the robot walkersThe spider mines, set em down, guide them around corners, boom!The electronic eyes on the walls that trigger your doom.Spider mines!Dive rolling, side rolling, rolling!If I recall, according ro the manual, both System Shock and this game might actually be in the same universe.You can destroy so much! Windows, pipes, exploding tankers....with spiiider mines! Or grenade launcher, rocket launcher, orDetpac explosive chargesCool green coolant of deathHip musicTake over robots from computer consoles then use them to destroy everything before relieving control and then go and blow it up.Go back to base in between missions where you can buy moar weapons.Varied level design,quite colorful.Neat laser traps, and other cool traps, this game is as much a puzzle game as it is a combat one.AnnoyancesThis game made heavy use of the numpad for controls (ok not really that bad)Hard to aim with the keyboard, but I believe mouse could be used too.Some levels were very difficult.Somewhat maze like in places.Cheesy cutscenes63e3d5182b327datiswous #5 Report Quote Reply 04. July 2018, 16:37:45 63e3d5182b390Quote by JosiahJack:If I recall, according ro the manual, both System Shock and this game might actually be in the same universe.You can see a reverence to The creation of Shodan in the "newspaper" included with the game (see link to newspaper in first post).Quote by JML:The Fanpage domain is for sale, unfortunately.I think it's relocated here: (newest on top) newspaper.jpg newspaper.jpg newspaper.jpg402 KB, 1024 x 768 px« Last Edit: 05. July 2018, 19:00:40 by Moderator »63e3d5182b4b2Kolya #6 Report Quote Reply 05. July 2018, 19:02:09 63e3d5182b509Thanks, datiswous. Updated the link in the first post.63e3d5182b600datiswous #7 Report Quote Reply 27. September 2018, 14:12:59 63e3d5182b661You could maybe also update the link over here: =462.0 (Crusader - No Regret)Acknowledged by: Kolya 2b1af7f3a8